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Who Actually Invented Nvidia and When? An Insider Look at the History of this Computing Powerhouse

As Nvidia has ascended to become one of the world‘s most prominent and highest-valued chipmakers, remarkably few know the origins of how this semiconductor giant was invented back in 1993. Who were the visionary founders? What was their initial vision? How did they break into the industry and evolve from humble beginnings supplying PC gaming graphics cards into a leader driving bleeding-edge innovations with AI, cloud computing, robotics, and even the metaverse?

In this comprehensive guide tracing Nvidia‘s history, we‘ll get insight straight from the founders, understand the launching pad of PC gaming that financed later breakthroughs, analyze how competition catalyzed innovation, and see how strategic technology acquisitions expanded Nvidia‘s capabilities over three decades of relentless progress.

Genesis: Three Engineers With a Mission to Transform Graphics Processing

Nvidia sprang from the minds of three engineers who saw the future potential for specialized graphics processing units (GPUs) to revolutionize computing:

  • Jensen Huang – Had spearheaded chip cores at LSI Logic and Advanced Micro Devices (AMD). Foreshadowing one of Nvidia‘s largest future rivalries, Huang actually worked on AMD‘s early microprocessors prior to departing to found Nvidia.
  • Curtis Priem – A senior Sun Microsystems graphics architect who set out with Huang and Malachowsky to finally build his ideas for transforming graphics.
  • Chris Malachowsky – Sun Microsystems connection as well. All three men had honed expertise making chips, now united to focus that knowledge solely towards advancing visual computing.

Though visionary, pursuing this GPU mission in 1993 flew against conventional wisdom favoring general purpose CPUs over specialized co-processors. But the founders were staunch in their conviction. As Huang revealed in an interview:

"We just believed that the industry was wrong, it has to be wrong. There‘s no way that this generalized computing model can be the right computing model in the future."

Early on, the company operated under the name "NV" used in their software, shorthand for "next version" chips. Formally incorporated as Nvidia in 1999, linking "NV" to the Latin invidia meaning envy – reflecting their audacity to challenge established norms.

Financing the Future: PC Gaming Graphics as Launchpad

The founders realized that while GPU computing represented the future, their survival meant identifying nearer term applications for their graphics chips. PC gaming represented the ripest, fast-growing opportunity.

Gaming graphics proceeded in lockstep with game development and Nvidia‘s contributions advanced gaming ecosystems like Quake, Half-Life, and more. Compare the crudeness of early 90‘s polygon-based games to today‘s photorealism – driven partly by Nvidia‘s parallel processing GPU advancements like:

  • Transform and lighting engines – Introduced programmable shading/lighting pipelines
  • Normal mapping – Realistic textures mimicking depth
  • High dynamic range rendering – Mimics real-world lighting
Year Nvidia GPU Innovation
2001 GeForce 3 – 1st programmable shader pipeline
2002 GeForce FX (NV30) – Feature film grade HDR rendering
2006 GeForce 8 (G80) – Massively parallel unified architecture

Generating billions in gaming GPU sales financed Nvidia‘s evolution towards ever broader professional applications based on their visual computing head start.

“Gaming led the way in the early days, but it was always about visual computing,” stated Chris Malachowsky, Nvidia Senior VP of Engineering. “The vision was always broader than just games.”

Competitive Sparks: AMD and the Graphics Arms Race

While Nvidia broke new GPU ground early on, arch-rival AMD (Advanced Micro Devices) emerged by acquiring integrated graphics chip leader ATI Technology in 2006. AMD possessed deep war chests from its CPU business to battle Nvidia.

This kicked off an ongoing arms race still raging today with each company leapfrogging the other across generations of graphics card releases. Consider the back-and-forth competition in just a few years:

Year Nvidia GPU AMD Competing GPU
2016 GTX 1080 (Pascal) Radeon RX 480 (Polaris)
2017 GTX 1080 Ti Radeon Vega 64
2018 RTX 2080 (Turing) Radeon VII

Such frenetic one-upmanship has yielded exponential performance gains benefitting gaming, professional visualization, AI, and additional expanding markets relying on GPU acceleration.

Extending Graphics Leadership into New Frontiers

While gaming provided the finances to start Nvidia, over time they migrated their graphics expertise into multiple other spheres:

  • Professional Visualization – Computer aided design, video editing, medical imaging
  • Data Science – Machine learning, cryptocurrencies, analytics
  • Cloud – AWS, Azure, and Google Cloud offer Nvidia GPU instances
  • Automotive – Drive autonomous vehicle systems
  • 5G Edge – Help enable low-latency edge computing critical for robotics and metaverse

Many of these represent enormous addressable markets dwarfting gaming. And Nvidia‘s foundational focus on GPU visual processing performance perfectly positions itself to seize opportunities in these growth vectors.

When we look back decades from now, I believe one of Nvidia’s most important contributions will be our singular focus on building the world’s best visual computing platforms," stated founder and CEO Jensen Huang.

Furthermore, accelerating AI workloads has become the next major frontier. Modern AI depends on parallel GPU processing suitable for neural networks. To maintain its leadership position here, Nvidia has already designed multiple generations of Tensor Core GPUs specifically optimized for AI alongside entire computing platforms created for deep learning.

Strategic Acquisitions to Leap Ahead

Apart from internal engineering might, Nvidia has strategically acquired companies offering complementary intellectual property and talent infusions to rapidly expand into new spaces.

Ageia (2008) – Its PhysX physics engines migrated from solely gaming into professional markets, infusing real-world physics into computer simulations for design, testing, and more.

Icera (2011) – Icera‘s baseband chips and radio technology vaulted Nvidia into mobile computing just as smartphones experienced meteoric adoption.

Mellanox (2020) – Currently in process of closing, the $7 billion Mellanox deal will provide Nvidia high-speed data center networking infrastructure and expand its reach into cloud computing and AI.

Mellanox is a natural extension of our datacenter computing strategy," explained Jensen Huang regarding his motivation behind Nvidia‘s largest acquisition to date. The deal cements Nvidia‘s positioning for advancing exascale computing to tackle humanity‘s greatest challenges.

From Humble Gaming Roots to World-Class Computing Giant

In three decades, Nvidia has ascended from three engineers seeking better solutions for graphics processing into one of the world‘s most prominent computing brands leading various paradigm shifts from gaming experiences to autonomous driving.

  • Started by simply focusing on better meeting gaming visual demands
  • Fierce competition from arch-rival AMD kept them on their toes
  • Leveraged gaming popularity to finance expanding into AI, professional markets, cloud, 5G edge, robotics
  • Vision now encompasses cloud computing, improved healthcare, self-driving vehicles, and the metaverse

Without these founders taking the initial leap in 1993, the future of computing could look quite dim. Instead, Nvidia now sits perfectly poised to continue pushing boundaries on what‘s possible as one of tech‘s most exceptional innovation engines.